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Poison is enhanced and still doesn’t cap. There’s a formula, each 15.0 splash radius translates into +1 target), and mana steal and stun do not get altered by trap placement, only by skill.
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Slow caps at 96% (I expect there is a ‘hard’ cap on slow, at 75%), chain hit at 70%, armor reduction at ~100% (never used pure, but R/P caps at 70%), critical chance is transformed into firing speed, it adds up to 60% (there was a gem with 1137 firing speed with normal cap at 670, this is with all the skills maxed), splash caps at 4 targets (+3 mastery, and dual/triple/prismatic cap at 3 targets. Trap caps are different, and thanks to the “Trap Specials” skill you can get more. Poison does not cap, although +2 damage in 5 seconds per gem isn’t much to spend mana. The cap is (pure, 100% power): 12.0 max mana per hit, 55 splash radius, 50% crit chance, 14% stun, 70% armor reduction, 55% slow, 40% chain hit. No, you cannot extend special abilities limitlessly, or else that would be too easy… imagine a gem with 100% stun :P Thanks for the time you took reading my noobish rant. Lastly, using lvl 1 gems is the most mana-efficient way to supergem, or there are benefits in using lvl2, 3, ecc.? What’s the minimum amount of monsters hit at once with a R/O trap to be achieved before starting to supergem with lvl 1 oranges? So I put together my lvl2 Red and lvl2 Orange the gem description states that it has a Splash Radius, but when I put the dual lvl3 in a trap it hits only one monster at once? Am I missing something, or the gems should state the maximum number of mobs hit at once with the splash effect of the trap? Is this because I didn’t supergemmed it? Or was the game patched to prevent “cheap” strategies?Īnyway, what’s the best way to progress – laying many minimal level dual R/O traps, or a pushing a single one to Rank 10 and then on with the 2nd, 3rd ecc.? \r\n10.Greetings, I am a beginner of the Holy Art of Mana Farming, and after racking up enough experience to cover the basic skills (lvl 54) I wanted to make my first “serious” run – mostly because I want to max my skills with tons of EXP before steamrolling through the rest of the game (just passed 2nd Arcane Guardian, took my time to replay many 3x Exp levels, no rushing). I thought this 'supergemming' is a bug, but it works yay\r\n\r\n9. 'supergemming' first, combine 2 different colours, then add 1st grade gems with the same colour. better 3 towers with 2nd grade early than 2 towers with 3rd grade\r\n8. put tower in beginning, middle and end, it will generate more mana and stand stronger with banishment.\r\n7. put some trench in beginning, slow, mana, poison, repeat it later\r\n6. wrong tower position (very important)\r\n5. last thing, relax (^-^) u can't pass a level? try to use different strategy, every.\r\n\r\n1. I thought this 'supergemming' is a bug, but it works yayġ0. better 3 towers with 2nd grade early than 2 towers with 3rd gradeĨ. put tower in beginning, middle and end, it will generate more mana and stand stronger with banishment.ħ. put some trench in beginning, slow, mana, poison, repeat it laterĦ. U can't pass a level? try to use different strategy, every.ĥ.